Naruto RPG Shinobi Generations
Welcome to Naruto: Shinobi Generations, if you've yet to join please register then read the rules, they're easy to understand and simple to keep up with. Afterwards read the plot and basic info, and you're good to go. Have fun Smile
Naruto RPG Shinobi Generations
Welcome to Naruto: Shinobi Generations, if you've yet to join please register then read the rules, they're easy to understand and simple to keep up with. Afterwards read the plot and basic info, and you're good to go. Have fun Smile
Naruto RPG Shinobi Generations
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PostSubject: Jiro "Santiago" Hateshinai   Jiro "Santiago" Hateshinai EmptySun Aug 22, 2010 5:11 pm

Jiro "Santiago" Hateshinai
A Santiago Production-




Personal Information
Name: Jiro Hateshinai
Age: 23
Gender: M
Village: Ex-Yugakure




Appearance Information
Height: 5'8"
Weight: 174
Looks Image:
Looks Description: Hateshinai in heart, Hateshinai in mind, and, once again, Hateshinai in body. As Jiro had first stripped himself of his identity, in order to hide, he now aimed to do the exact opposite. The young boy has grown quite a bit in two long, difficult years. He has maintained his lithe and thin appearance, but his body has almost filled out completely with powerful muscles. Jiro supports a broad set of shoulders with a thin waist. Perhaps the new most striking features about his body are the new tattoos that run along his back and left arm and another tattoo that appears at the base of his neck. The first tattoo forms the appearance of a dragon, crossing and twisting over his abdomen and arm. That tattoo on the back of his neck is a circle which supports the kanji for "Fire" within its borders. Jiro now rises to an even 5'7" at 150 pounds of pure muscle.

During this period of growth, Jiro's face and features have certainly changed. His chin now forms a more well defined, slopping jawline and his face has become slightly less gaunt. Jiro supports a somewhat thin nose and a dark set of eyes, that have changed from a light gray to a much darker, color-intensive gray. Jiro, removing the Fuuinjutsu that had changed his hair color, has now returned to his natural black. Jiro has cut his hair as well, leaving him a long set of bangs that run to about his jaw. The remainder of his hair comes to about the base of his neck and Jiro always, always puts it into a small, stubby ponytail with neutral colored band. Jiro's ears peak out from behind his hair because of the new separation.

Jiro has not changed his clothing from his Chuunin days. It is functional and familiar, and he has not desire to change that. His outfit primarily consists of a long, baggy pair of dark gray pants. For his upper body, Jiro wears a lighter black shirt that he maintained from his Genin dress. By altering his father's clothing, Jiro was able to construct a more fitting shirt. Atop the shirt Jiro wears a modified sort of vest with flaps to the side. It is a dark gray color with maroon colored flaps. Jiro also wears bandages on his forearms and his biceps. Around his waist, Jiro carries his headband. Of course, the headband is usually covered with bandages or with his shirt. Jiro does not wear shoes and, rather, has bandages around his feet.





Personality Information
Personality Description: Jiro has, shall we say, changed a bit from his early years. He is still a determined individual, almost to a fault, but he is much more cautious now. Jiro still trains as hard as ever in order to become stronger than his sister, Hitomi, but that no longer seems to matter. Jiro knows that he will end her life, if the time comes, but not by some sense of justice or retribution. It is more simply that it must, and should, be done. Jiro no longer defines his life by his sister or what she had done and now leads himself toward more fulfilling activities. Jiro will do nearly anything for his friends and his allies. Jiro, much like when he was young, thrives under pressure and still pushes against his destiny. Jiro has maintained his strength in counters. He will analyze his opponents and find their weaknesses and their strengths. Once his has identified them properly he capitalizing on one and attempts to counter the other.

Jiro is now so more than ever a very intelligent boy. Every where he travels Jiro attempts to read a book or some type of literature. Jiro has trained himself to rapidly absorb information and analyze it quickly. Jiro has a very good memory, if not quite photographic, and can pull up data from a variety of sources for his use. Jiro has also reduced his thinking from being quite so linear. Jiro can also see the "gray area" of things and can now wrap his mind around more complex and complicated issues. Jiro has calmed down a bit from his Genin and Chuunin days and can now sit still for long periods of time. Jiro still focuses his attention on productive things, but he has much more geared himself toward a relaxing lifestyle. Though, Jiro is not truly relaxed. He is still a rather sensitive boy at heart and though he was attempted to harden himself from the world... Jiro cannot deny it completely. Jiro has still maintained his intense pride from a young age, but he is now able to better control it.

[ |Personality Regarding Combat| ]

Jiro lives for combat. He is a reckless fighter and often takes dangerous chances for victory. Jiro has a high physical resistance and has faith in his will to push him forward. Jiro's mind is also tailored to the battlefield. He is a natural tactician and enjoys developing quick, food-hardy plans for immediate victory. In battle Jiro does not fear anything. He thrives under pressure and enjoys besting bigger and better opponents, especially alone. One could say that Jiro might be cocky, and that would be mostly true. Jiro is confident, but it is not without backing. He is a supremely powerful individual and seldom can his opponents avoid his fierce inferno.


Likes:
- Friends
- A Battle
- A Challenge
- Kirigakure
- Shinobi
- Monkeys'
- Water

Dislikes:
- Blood-lust
- Power
- Cockiness
- Poor Judgment
- Mistakes

Lifetime Goals:
"Destroy the world and make a new!"
Role:
"God of the Ninja World!"


Skill Information
Rank S-Rank Criminal
Jutsu Specialist:
Main: Ninjutsu
Sub:Funinjutsu/Genjutsu
Bloodline: Hateshinai
Elements: Katon | Neton - Fire | Fire | Combustion.
Classes: Prodigy, Fuuinjutsu Specialist, Weaponary Master
Stats: 100 (Jounin) 40 (Prodigy) 20 (Fuuinjutsu Specialist) 10 (Weaponary Master)

Physical Stats
Speed:33
Stamina:20
Strength:25
Agility:20
Physical Endurance:20

Chakra Stats:
Chakra Reserves:30

Mental Stats
Intelligence:22

Jutsu Template:
Name: Neton: Oboreru Okibi [Combustion Release: Drowning In Hellfire]
Rank: A
Range: 50 meters
Jutsu Type: Ninjutsu
Element: Neton - Combustion
Description: By employing the use of Neton - Combustion, Jiro can release an incredibly dangerous stream of fire from his lungs. After forming the necessary handsigns, Jiro will place both his hands near his mouth and will then release a high-pressured and large stream of fire at a maximum of fifty meters. The stream of fire will move incredibly fast and, upon direct contact, can cause debilitating fourth-degree burns. Targets that are only scathed by the technique will suffer three-degree burns. Targets that are five feet or less from the technique will suffer second-degree burns. Targets ten feet or less will suffer mild burns or some patchiness. The technique will be about seven feet in height and seven feet in width. The technique can be maintained from a range of about ten seconds to twenty-five seconds. The name of the technique comes from the fact that a direct hit can nearly cause the target to drown within the fire. The fire can range from white to blue, depending upon the user. Overuse of this technique can cause burns on the hands, arms, mouth, and throat of the user.

___________________

Name: Neton: Mashiroken [Combustion Release: White Fist]
Rank: A
Range: Six inches
Jutsu Type: Ninjutsu//Taijutsu
Element: Neton - Combustion
Description: By employing the use of Neton - Combustion, Jiro can release white flames at selected areas over the entirety of his body. After forming the necessary handsigns, Jiro can use Neton chakra to form patches of pure white flames over selected areas of his body. For example, if attempting to land a Taijutsu strike, the boy could cover his fist with Neton chakra in order to produce a more powerful punch. This technique can also be used for defensive maneuvers. If an opponent is about to land a strike, Jiro can cover that selected area with white flames. The flames will in no way deter the attack, but they will burn the opponent upon contact. Direct contact results in third-degree and second-degree burns. Second-degree burns are felt at a maximum range of six inches. Any range beyond six inches may or may not sustain burns, but will likely sustain red patchiness depending upon proximity to the attack. With this technique Jiro can cover up to six areas at any given moment. The maximum size of the patches of flames are twelve inches by twelve inches. Patches of flames may be combined to produce larger patches. This technique is not meant for sustained fire patches. Rather, it is meant for patches to be formed, released, and then formed again depending upon the particular situation. Sustaining the patches can and very well may burn the user. This technique can be used for a maximum of ten posts before needing to be reactivated.

___________________

Name: Katon: Haiiroken [Fire Release: Ashen Fist]
Rank: A
Range: Close
Jutsu Type: Ninjutsu//Taijutsu
Element: Katon - Fire
Description: By employing the use of Katon - Fire, Jiro can release hot ash at selected areas over the entirety of his body. After forming the necessary handsigns, Jiro can use Katon chakra to form patches of hot ash over selected areas of his body. For example, if attempting to land a Taijutsu strike, the boy could cover his fist with Katon chakra in order to produce a more powerful punch. This technique is used, primarily, to harden attacks or as a defensive mechanism. If an opponent is about to land a strike, Jiro can cover the selected area with hot ash. The ash will slightly deter the attack, lessening the damage, and will additionally cause some pain because of their increased temperature. Direct contact results in first-degree burns. Anything less will merely cause red patchiness or just general pain. This technique is, mostly, used to armor the user so that when practicing Taijutsu, they can both increase their offensive capabilities and defensive capabilities. With this technique Jiro can cover up to six areas at any given moment. The maximum size of the patches of flames are twelve inches by twelve inches with a maximum three inches of thickness. Patches of ash may be combined to produce larger patches. This technique is not meant for sustained ash patches. Rather, it is meant for patches to be formed, released, and then formed again depending upon the particular situation. Sustaining the patches can and very well may burn the user. This technique can be used for a maximum of ten posts before needing to be reactivated.

___________________

Name: Neton: Ryuujin no Jutsu [Combustion Release: Grand Dragon Fire]
Rank: A
Range: 50 meters
Jutsu Type: Ninjutsu
Element: Neton - Combustion
Description: Neton: Ryuujin no Jutsu [Combustion Release: Grand Dragon Fire] is a derivative of Katon: Gouryuuka no Jutsu [Fire Release: Great Dragon Fire]. By employing the use of Neton - Combustion, Jiro can produce a slightly smaller but hotter version of the Katon technique. After forming the necessary handsigns, Jiro will move his fingers to his mouth and will then be able to expel large collections of white or blue colored flames in the shape of dragon heads. The ultimate result is a dragon head that is twice the size of a man and about one man in width. The fire is fairly solid and can easily rip through walls and trees to burn anything within it's path. The dragon head's are very hot and do not need to impact an opponent in order to burn them. Upon impact, however, the mass of fire will explode and flaming embers will be shot around the general area. These embers also have the ability to burn. Using this technique it is possible to create about seven heads of flames. Direct hits will result in third degree burns. At three feet or less second degree burns will be sustained. Anything more than three feet may or may not burn the target, but will most often result in redness or red patchiness from the intense heat. Overuse of this technique can cause burns on the hands, arms, mouth, and throat of the user.

___________________

Name: Neton: Shakaku [Combustion Release: Holy Flames]
Rank: C - S
Range: - [Dependant upon rank]
Jutsu Type: Ninjutsu
Element: Neton - Combustion
Description: By employing the use of Neton - Combustion, Jiro can condense a slim, concentrated beam of Neton chakra with a superior cutting ability. Now, the technique does not actually allow for "cutting". This technique provides for more a concentrated beam that melts and burns materials to half them. After forming the necessary handsigns, Jiro will gather Neton chakra at the tip of his index finger and then will immediately begin to condense the chakra. The effect is a concentrated beam with the ability to cut through nearly anything. Diamond, however, and other materials of a similar hardness, will not be cut. Rather, the intense heat produced by the beam will cause the molecules in the general area to vibrate very quickly which can cause a backlash or an explosion. The danger with cutting harder materials is that the associated backlash can easily harm the user. The variations in rank dictate the cutting power. At C-Ranked, the beam is able to cut through three inches of dense timber and most soft metals. At B-Ranked, the beam is able to cut through most metals up to three inches and dense timber at six inches. At A-Ranked, the beam is able to cut through nearly all metals up to six inches. At S-Ranked, the beam is able to cut through almost all materials. Metals will be cut at a maximum of about eight inches. This technique, while mostly having a supplementary application, can also be used for a short fire-shank in dire situations.

___________________

Name: Neton: Shounetsujigoku [Combustion Release: Burning Hell]
Rank: A
Range: 100 meters
Jutsu Type: Ninjutsu
Element: Neton - Combustion
Description: Neton: Shounetsujigoku [Combustion Release: Burning Hell] is a derivative of Neton: Shakaku [Combustion Release: Holy Flames]. By employing the use of Neton - Combustion, Jiro can create and then accelerate a concentrated beam of Neton chakra for pinpoint accuracy. After forming the necessary handsigns, Jiro will part his hands and draw his right arm back and put his left arm forward. With his left hand, the boy will form a circle and will begin to spin Neton chakra within it. With his right hand he will begin to gather a beam of Neton chakra at his index finger. After a few moments, Jiro will aim the beam through the circle formed by his left hand. The initial beam will be moving rather quickly, but sending it through the spinning chakra of the left hand accelerates the Neton beam to much faster speeds so that both distance and power is increased. This technique is commonly used for assassinations or attempting to gain a "one-shot kill". This technique is made even more dangerous because of the Tsukaanagan Jiro possesses. It great improves his accuracy and aiming abilities. A direct hit from this technique can easily burn a large hole through the human body, about three inches in size. After the Neton chakra passes through the body, some residual chakra will remain and it will begin to burn the material of whatever it passed through up to about another three inches. The residual chakra can cause up to second-degree burns. This technique can only be used once every three posts, and only seven times per thread and/or twenty-four hours IC time. After every use of this technique, the user will be unable to use Katon or Neton techniques for one post in order to not overload their system.

___________________

Name: Neton: Haini Tojikomeru [Combustion Release: Burning Prison Technique]
Rank: B
Range: 25 meters
Jutsu Type: Ninjutsu
Element: Neton - Combustion
Description: Neton: Haini Tojikomeru [Combustion Release: Burning Prison Technique] is a derivative of Katon: Horou no Jutsu [Fire Prison Technique]. By employing the use of Neton - Combustion, Jiro can produce a gridded cage around his opponent that will slowly shrink. After forming the necessary handsigns, a gridded cage will form around his target. At a steady rate the cage of pure flames will slowly begin to shrink and, eventually, will burn the opponent. The cage will be incredibly hot, inside and outside, and with a direct hit can cause third degree burns. An opponent can easily pass through the grid of flames, but they will suffer burns. An opponent that does not escape from the cage will suffer burns from all directions as the flames converge on a single point. The Neton powered flames are not likely to be stopped save for an equally potent element. When performing this technique one hand must be centered on the opponent, while the other is used to support the arm for better accuracy.

___________________

Okan [Chill]
Rank: C
Range: 30m
Jutsu Type: Genjutsu
Element: -
Description: This is one of Jiro's paralyzing Genjutsu, made for the purpose of stopping an enemy right in their tracks if they go against Jiro in any way he pleases. He can cast this with only eye contact with his Tsukaanagan now, as he has improved in his skill. Once he has either made the hand seals or looked into the opponent's eye, the Genjutsu will immediately take effect. The opponent will suddenly be overwhelmed with a deep piercing coldness within and around their body, stopping all forms of movement. Their bodies will naturally tense up and shiver in an attempt to get warm. While in this state, any techniques they have been using that requires their constant giving of Chakra or anything of the sort will immediately stop. They will feel paralyzed from the coldness so much, they are not only physically discouraged from moving due to the freezing temperature, but it will also take a severe toll on their mind, taking away all happiness and good warm feelings that were once in their mind. This Genjutsu is nothing special, and can be dispelled with normal methods, though the effect of the Genjutsu is made to prevent those normal methods from taking effect. The Genjutsu is made to prevent all escape that requires the consious use of it. If there is an unconsious method of removing the illusion, it could work, but it's best to have an ally against this illusion.

___________________

Nibandou [Second Body]
Rank: C
Range: 25m
Jutsu Type: Genjutsu
Element: -
Description: Nibandou is a Genjutsu that is made for diversion purposes. It is a Genjutsu with a pretty basic idea, though actually utilized on the enemy in a believable manner. Jiro can either make the hand seals required, or use his method of releasing illusions, and at that, a puff of smoke will envelope Jiro, and nothing will have appeared to have happened. In reality, Jiro had placed a coupled illusion of making himself invisible to the enemy, while he makes a Bunshin fortified with illusion-esc Chakra to deal a feeling blow. The Bunshin looks exactly like Jiro, and anything it does will seem real, but none of it is. Jiro will sneak onto the enemy blindspot, and deal a blow to there to end the illusion and give the opponent real damage. The Bunshin will not take any hits, as it is an illusion, and when hit, will be broken, so it can jump around dodging anything, while Jiro learns the attack pattern of the opponent and will be able to dodge in real life. This illusion can easily be seen through by Byakugan, Tsukaanagan, and other Technqiues that are meant to see through illusions.

___________________

Koushou [Arsenal]
Rank: B
Range: -
Jutsu Type: Genjutsu
Elemental Affinity: -
Description: This is one of Jiro's most complex and Chakra-tolling Genjutsu that he has in his arsenal, and simply from it's vast verity of possibilities, it has been named Koushou. Jiro will activate this illusion by either hand seals or eye contact with the opponent with the Tsukaanagan, and he will lull the opponent into the illusion. This illusion is often well hidden due to the fact that it doesn't really target an opponent into stopping them, but powers Jiro up by tricking the opponent in to believing whatever Jiro is able to do. At his level, Jiro is unable to trick the opponent in his physical movements, but he is able to make illusions of summonings and Jutsu that he couldn't normally do in real life. He would be able to summon a lion that's poisonous, he would be able to create and control slime, and many other variants of Ninjutsu and Kuchiyose. This is able to be released by the normal method, but Jiro will be able to utilize his prowess in illusion to keep the opponent from figuring it all out.

___________________

Kaimu [Nothing]
Rank: A
Range: -
Jutsu Type: Genjutsu
Element: -
Description: This is one of Jiro's field setter Genjutsu, he does this by casting signs as if he's going to perform an Earth Technique or a Summoning Technique. Once he has made the signs, and puts his hands against any surface, a big flash of light will appear out of the slap, along with a short-thundering noise. When the light fades, or the next time the opponent opens their eyes, they will find themselves in an illusionary world created by Jiro. The world looks only like a 2D white plane with what looks like indigo and black fire on the horizon and in the sky. In here, Jiro will seem much more powerful than he really is, able to cast Jutsu quickly and with a lot of power. While in this world, firey tendrils of heat will spout out from the black planes and attempt to burn the opponent by entrapping them and so forth. The heat and pain experienced in this illusion is real. The user must either be skilled enough in Genjutsu to release the technique, or be fully engulfed in the black flames for about 5 seconds in that searing pain in order to escape this technique.

___________________

Kemasu no Jutsu [Smoke Crow Technique]
Rank: C
Range: -
Jutsu Type: -
Element: Fire
Description: This is a supplement to any of Jiro's Fire Techniques. With any Fire Technique he does, he adds three more hand seals to it to initiate this Jutsu. Upon completion of the technique, the smoke that arises from the source of fire will form into multiple crows, which will attack the opponent on Jiro's command. The damage that these crows can do is minimal, since smoke can't scratch; but they can disrupt their breathing and vision by getting in the way of their eyes, nose and mouth. These crows do not last long, however, if they're swatted. A regular Wind Technique should be enough to easily break these crows.

___________________

Ryuufunryuu [Dragon Jet]
Rank: B
Range: 15m
Jutsu Type: Supplementary
Element: Fire
Description: This is a prime example of what Jiro wants more of his Fire Jutsu to be like. When Jiro has made the appropriate hand seals, he will suck in air to his lungs. At that, when he feels it is ready, or he puts his hand in front of his face as a medium, he will unleash the Jutsu. Upon releasing, the Ryuufuryuu will shoot out a powerful jet of incinerating fire that is able to go out for about 15m. This focuses the power and heat of fire into a long streaming jet so as to put a forceful push in power along with the power of heat and fire into it. Like most Fire Techniques, this does take a good amount of Chakra to do, and if overused, can result in burned lips and raised body temperature.

___________________

Hibashiri [Running Fire]
Rank: B
Range: 10m
Jutsu Type: Offense
Element: Fire
Description: A Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the user will generate jets of fire which will race along the ground towards the target and surround them in a torrent of swirling flame. This fire can be made more powerful with the introduction of wind from a wind element attack.

___________________

Chiryuu [1000 Dragons]
Rank: A
Range: 10m
Jutsu Type: Offensive
Element: Fire
Description: This is Jiro's most dangerous Technique that he has created yet. This was inspired by knowing his father's Chidori, although, a twist was made with the Fire Element. Although, at the Genin Level, Jiro can't make the Chakra as sharp as what is done with the Chidori, he can use his inherited Chakra Control to heat the Fire Chakra and with heat so intense, that it can burn right through steel. Now at Jounin, Jiro has completed this Jutsu, in forming the complete set of it. Now, may focus half of his Chakra into the Fire Element into his dominant hand, and at that, he is able to shape it into a narrow dragon head. Speed is not really required in this Jutsu, as the intense heat of this capable of burning a 6 inch diameter around the flaming mass itself. The dragon's head spins in a drilling manner. Chiryuu can only hope to boil through Water Jutsu defenses, but if it can't even do that, it's useless. Lightning Jutsu is rarely solely defensive, so Jiro wouldn't know how it fairs against it. As mentioned above, it can burn through B-Ranked Earth defensive Jutsu. Wind Jutsu are weak against fire, so only the strongest Wind Jutsu can hope to defend against Chiryuu. Over-use of Chiryuu will result in severe burning over Jiro's arm.

___________________

Hiyruu [100 Dragons]
Rank: B
Range: 10m
Jutsu Type: Offensive
Element: Fire
Description: This is Jiro's most dangerous Technique that he has created yet. This was inspired by knowing his father's Chidori Technique, although, a twist was made with the Fire Element. Although, at the Genin Level, Jiro can't make the Chakra as sharp as what is done with the Chidori, he can use his inherited Chakra Control to heat the Fire Chakra and with heat so intense, that it can burn right through steel, but not through much else. Actual Earth, Diamond, and even the Kaguya bone are safe from this Technique. The former merit of this, though, was the intense Chakra burn-off, after this, Jiro was barley able to use the Tsukaanagan anymore. Now, Jiro is able to utilize this multiple times with little consequence, though over-use of even this technique will result in severe Chakra and fire burns to his hands.




History and RP Sample

[ |Early Years| ]

It was a warm summers night when Jiro and his twin sister, Hitomi, were born. Their mother, bless her soul, died giving birth to them, twins proving to be too much for her smaller body, but not all was lost. Both Hitomi, the eldest, and Jiro, the youngest, survived and were brought into this world with much hope and promise. Their father, named Doushi Hateshinai, raised them as best he could at the Hateshinai Complex without the help from a wife. Doushi was a kind soul and was simply glad that his children had survived. For the first one and a half years of their lives all was well for these twins.

However, disaster was soon brought down upon them. Fear was struck through the Hateshinais, as they fell one by one during the massacre, and Doushi hid his children as best as he could, placing them in bread baskets and hiding them in the kitchen. Doushi died, protecting his house, and the fates of his children were uncertain. However, it seemed that Hitomi and Jiro would be saved. Taken from their home and the spilled blood of their father, a stranger with white hair whisked them away and took them into the Forests of the Fire Country. The mysterious man traveled fast and silently, possessing great skill, and moved through the night like a shadow. Eventually, after a few solid hours of travel and at the on-set of sunrise, the man made it to a small trading village near the outskirts of the Fire Country. Taking the children, asleep and without worry, he set them on the door-step of one of the larger houses in the village and left.

In the morning, as the elder Hitoshirezu was on his way to his job, he happened upon the children at his doorstep. Usesarazu Hitoshirezu called his wife, Kako Hitoshirezu, and they marveled at the infants that had been left at their door. Kako and Usesarazu immediately went to the town council with their discovery and asked what must be done. Usesarazu, an influential man in the community, decided that he would take the children for himself and raise them. His wife and him called it a twist of fate and somehow felt a responsibility for these children. But, no matter; all was well and good because Kako and Usesarazu had no children of their own and Jiro and Hitomi were set to have a better life.

Jiro and Hitomi, nameless, were given the names Zenrei Hitoshirezu and Nejime Hitoshirezu, respectively. Rei and Jime, as they referred to themselves, grew up in a hard-working household, but a kind one. Rei and Jime, as the children of Usesarazu, were known by almost the entire village and were protected by them. Rei and Jime for the next few years of their lives were able to live fairly peacefully. Zenrei and Nejime, never separated, grew very close during these years, unaware that they were twins. Their similar appearance, though pronounced, wasn't quite complete. Zenrei, or Jiro, had a harder jaw-line and a longer face while Nejime, or Hitomi, possessed a more womanly and curved face.

However, Rei and Jime knew that they had a connection by their similar pendants. Hitomi possessed a necklace that had half of a pendant on it. Jiro's bracelet had the second half of the pendant on it. Rei and Jime, though different, refused to be separated and enjoyed their early lives in considerable leisure, unquestioning about their past. Soon, however, it was time for Zenrei and Nejime to attend school. Jime easily excelled in all subjects, a natural born at these kinds of things, but Rei had considerable trouble. Zenrei's mind was more geared towards action and movement, rather than studying and, well, paying attention in general. However, despite this, Rei was able to pass his classes, with average marks, and follow along side Jime with her excellent marks.

It was during this time, and with interactions with other students, that Jime and Rei began to develop command of their chakra. The children at the school yard during break times would often play a game between rival shinobi groups. Most of the children possessed a simple understanding of chakra and what shinobi could do, except really for Jime and Rei. However, the twins soon picked up on the shinobi thing quite easily. They began to awaken their skills, slowly but surely, and helped one another to gain command of their chakra. During this time, Jime and Rei spent a lot of time studying in the Hitoshirezu Library among a relatively large collection of books and asking questions of the villagers.

Whenever shinobi would stop by in their village, Jime and Rei would survey them and follow them around, studying their behavior and their skills. Jime and Rei, soon enough, were interested in visiting Konohagakure, the closest hidden village. Kako and Usesarazu told them that they would not entertain the idea until they were older saying that, "You need to build a future before you go off playing 'ninja." Jime and Rei, their spirits not easily crushed, continued to study about chakra and jutsu, of what they could find, until they could produce it on their own. From that point onward, Jime and Rei fine-tuned their chakra skills with whatever methods they could think of. First, they simply worked on molding and directing chakra to their muscles in order to give them more strength and speed. It wasn't an easy task, but Jime and Rei were able to pick up on it. Jime and Rei, for the most part, kept these new-found skills and chakra creating abilities to themselves, only using them when the situation most required it.

Jime and Rei next worked on what they had heard from shinobi that visited the villages in that they could climb trees only using their feet and walk on water. These proved to be much more difficult undertakings and Jime and Rei were only able to partially master these abilities after weeks of training. Finding their new skills exciting and wonderful, and being only naive children, Jime and Rei decided to show their new skills to their classmates. At first, their peers were excited with their powers and found them to be quite awesome as well. However, word began to extend to the older children. The younger children begged and pleaded for Zenrei and Nejime to teach them what they had learned, and Rei and Jime tried their best, but they were no teachers. Their lineage and the Hateshinai blood in their veins gave them a natural genetic predisposition to shinobi skills, but the other children could only hope to be this lucky. They were all born and raised in a small village were the presence of shinobi were scarce.

The older children, mostly the males, were also interested in the Hitoshirezu's newfound abilities. They began to bully them, at every chance they got, to show them their powers so that they might understand how they worked. Jime and Rei refused to give in, at least for the most part, but the bullying continued. It got progressively worse until it turned to bodily violence. Jime and Rei were not experienced with combat and were easily thrown down and beaten. They tried their best, with the chakra they had awakened, but the older children proved to be too much. However, encircled and close to the final blow, Rei and Jime were able to awaken their Tsukaanagans. They didn't understand what was happening or what their newfound ability was, but it enabled them to finally escape from the clutches of those who had bullied them. Jime and Rei immediately ran home after the bullying incident, with their Tsukaanagans still activated, and asked what was happening. Usesarazu and Kako had no idea what was going on and could explain nothing.

Jime and Rei soon fainted after returning home, the Tsukaanagan placing a great stress on their body, and slept for about a day. When they woke up their parents said that they had asked a visiting shinobi to their trading village what their ability might have been. The shinobi had said that what they possessed was something very, very special and that they should return to Konoha to find out the extent of what Rei and Jime were. It was also at this time that the Hitoshirezus explained to them that they were actually orphans, found upon their doorsteps years ago. Zenrei and Nejime, shocked for the most part, finally understood what was happening to them. They didn't understand it completely, but the pieces were falling into place.

Eventually, Zenrei and Nejime agreed to return to Konoha, curious beyond almost all reason, and the Hitoshirezus escorted them there. At the Administration Complex, their first stop, the Hitoshirezus presented a note to the secretary there at the time that had been given to them by the shinobi that had originally told them to return to Konoha. The note read something about how Rei and Jime were most likely Hateshinai, by their foster-parents' description of their eye ability. The secretary immediately took the note to the Hokage, this finding momentous, and asked of his/her directions. The Hokage immediately went to inspect the children him/herself and asked the Hitoshirezus if they would allow Rei and Jime to stay here a while longer. The Hitoshirezus agreed, but it seemed Usesarazu had work to do in the village. Their foster mother, Kako, would stay with them as they went to check their files the next day.

The three of them, Kako, Zenrei, and Nejime, traveled to the mostly farthest reaches of the Hateshinai Complex with an escort. The escort was able to find the files on all of the Hateshinais born in the years before the massacre and Nejime and Zenrei were included in them. Finding their profiles, after matching them up, the siblings found out that they were twins, sharing a birthday (though Hitomi was born first), and that their real names were Jiro and Hitomi Hateshinai. Jiro and Hitomi, getting their actual pasts back, were told of the Hateshinai Massacre, and what returning to Konoha would mean. The Hateshinai Clan was not dead, not by a long shot, and Jiro and Hitomi could be a part of that. Jiro and Hitomi decided to stay with their real names, in honor of their deceased father and mother, and decided to stay in Konoha and train in order to become shinobi.

Jiro and Hitomi agreed to visit the Hitoshirezus from time to time and still miss them to this day. They were their mother and father for some time of their lives and that was important to the twins. However, continuing what their parents would have wanted, in becoming shinobi, and to fulfill a long running dream of theirs, they had to stay in Konoha. Jiro and Hitomi were then entered into the Academy, still inseparable. They caused quite a stir, as Hateshinais, and were slightly more respected because of it. Jiro and Hitomi, because of their earlier studies, were able to easily take to the shinobi skills, but were incredibly happy to have an actual teacher. They graduated the Academy in no time, at about the age of twelve, and now strive to further their training and to increase their strength. Jiro and Hitomi are still strong and plan on fighting towards a better future as new Genins.

[ |Genin Years| ]

The boy's Genin years were a time a growth and, additionally, of recession. Upon his first few weeks in Konoha, Jiro and Hitomi began to explore anything and everything around them. The world became their place for their purposes and they took to it well. Jiro and Hitomi spent much of their time together during the first few weeks until Hitomi had joined her own team. Jiro was left alone and began to train to fill up his time. Soon enough, however, Jiro was given his own team. Jiro spent relatively little time with this team, under the leadership of Shikamaru, but Jiro would make his first friend from this team. The boy's name was Tensai and their friendship would only grow over the years. Jiro spent more time with Tensai and his team, running around on various escapades, until Hitomi simply... left. This left Jiro completely alone in Konoha with not a person by his side. Jiro took his sister's leaving, his twin, incredibly hard but he was somehow able to come through. Eventually, Jiro was able to take the Chuunin Exam where the bond between Team Ochiba only grew stronger and stronger. Still, Jiro could not stay within Konoha. After the Chuunin Exam... Jiro planned to defect. Jiro passed the Exam and became a Chuunin and soon prepared himself to leave Konoha...

[ |Chuunin Years| ]

Well, leave he did. Jiro, first, went to say good-bye to his best friend [most likely ex-best friend] Tensai. It was a rather emotional meeting and Jiro nearly thought he was going to stay, but not even Tensai could break the resolve that he had built. Jiro awakened his three tomoe Tsukaanagan in his rage and soon left Tensai. Jiro then continued to walk through Konoha in the hope of figuring a way out of the village. Of course, Jiro saw no hope in the endeavor. Nothing got in and nothing got out. However, by chance, Stranger-san [or Hinoshi Ibaku] appeared to Jiro and gave him a way out of the village. Jiro agreed to the terms, in that he would serve under him, and Ibaku was able to get Jiro out of Konoha with nothing more than a heavy heart. Jiro traveled with Ibaku for two long, educational years. Jiro learned much under Ibaku and grew tremendously.

During this time, Jiro had an unplanned reunion with his family, Ochiba. Ibaku, attempting to save a village of the blind, lured a powerful group of shinobi to the village which happened to include Tensai, Kaeru and Ryuu. The two teams fought and, eventually, Tensai was left severely injured. Jiro was forced to leave with Ibaku, but the boy knew that everything could not continue as it was. Jiro continued his training, attempting to get stronger and stronger, before he finally met trouble near Kirigakure. The two fought and Jiro was able to gain victory and Jiro considered this is ascension to Jounin. Jiro, now as powerful as ever, has changed his appearance once again. Leaving Ibaku, the man put the Akkankaji: Dragon seal onto Jiro as a simple parting gift. Extending from this new seal, Jiro now found his new title: The Dragon of Perdition. Jiro now aims to return to Konoha. He is now strong enough and anything thought of his sister had already left him. Come the day they met again, Jiro would grant Hitomi a swift death and he would think nothing more of it.

[ |Jounin Years| ]

And, thus, the story continues.

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Uzumaki Ken
Hokage
Hokage
Uzumaki Ken


Posts : 167
Join date : 2010-07-06
Age : 32
Location : Konohagakure

Shinobi Card
Character Age: 27
Bloodline: Uzumaki
Rank: Hokage

Jiro "Santiago" Hateshinai Empty
PostSubject: Re: Jiro "Santiago" Hateshinai   Jiro "Santiago" Hateshinai EmptyMon Aug 23, 2010 10:44 am

Remove all the Kekki Genkei jutsu and effects.

Also if you are able have your kekkei genkai approved you cannot have a Special Release So you will have to choose between the two.

Good app though Smile
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Jiro "Santiago" Hateshinai
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